Le mod Galtanor's Invasion pour UT3 est toujours en phase de bêta-test. Il vient de sortir en Version 021. Cela reprend le concept du mod officiel invasion d'UT2004 avec de nouveaux monstres. Je vous conseilles d'y jouer en mode instagib ou avec le mutator BattleRPG V10.1.
- Télécharger.
- Screenshots.
Changelog :
Features Added
* Added an option bContinuousWaves to the wave config. There will be no countdown between waves. (Still has the wave survived announcement.) - requested by Fribble
* Added an option, bSpreadScoreOnDamage, to distribute the score based on damage done to the monster - requested by chilau1
* Added an option, DisableAllVehiclesOverride to the wave config that will override the game 'bDisableAllVehicles' setting. - requested by AndrewofDoom
* Added an option, bSpawnBossSolo, to WaveTable1 to have bosses appear all other monsters are dead. - requested by AndrewofDoom
* Added the following monsters:
o AlienBunny
o NinjaTigerBunny
o SwordMasterBunny
General Improvements
* Reduced the Mechanical Golem's projectile damage. Added function to destroy them when the Golem dies.
* Added the rodent sounds to the bunnies and mice.
* Corrected many of the weapons' flash colors.
Bugs Fixed
* Fixed MechanicalGolem crashing the game/server - reported by GUPraeToriaN
* The Wave Manager does not find the correct wave configuration - reported by Cyzmyass
* Fixed the beams on the custom weapons not showing up in first player on network games.
General Notes
* Resizing the monsters works, to some degeree.
* The Ninja Bunny's weapon is NOT usable by players at this time.
* I have added the new monsters into the 'RODENTS' wave config.
* If you are using the "Sentinel" Automatic Cannon, make sure you have the latest version... or strange things happen. =P




Communautée Unreal.fr :
Steam
Xfire
Serveurs de jeux :
UT3, UT2004, UT99, Killing Floor